Character, Asset and Environment Design

Dungeons and Dragons

Over the past year I have started playing tabletop games with some of my friends and colleagues, which I find is a brilliant opportunity to practice improvisation and storytelling. It also allows me to experiment with drawing characters and locations from only a rough description or simple blurb.

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GMTK Game Jam 2020

I joined a team for the Game Maker's Toolkit Game Jam, where we had to create a game in 48 hours on the theme 'Out of Control'. I designed and created all in-game assets for our rhythm-based dating sim 'Cursed Date', which can be found here. We ranked in the top 10% across all 4 judging categries, and in the top 200 for both Originality and Presentation!

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Major Project

Pre-Production for my third-year major project, Space-ial Interests, centered around a scavenging alien and their junk-collecting spaceship.

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Character Design Challenge

Monthly designs created around themes such as 'Samurai', 'Aviators' and 'Guitarists'.

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BFX 2017

Pre-Production for Team HumbleBumbles BFX 2017 film, raising awareness of EB for the charity Debra. The film can be viewed here.

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Character Design Brief - Toussaint Louverture

Character concept art for a brief where child and adult versions of a historical figure were to be designed. I chose to study Toussaint Louverture, the Haitian revolutionary, as I found him to be a facinating man with many contradictory qualities.

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Biome

Pre-Production for an exploration game concept, which which was then developed and produced as a group project.

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Sitting Ducks

A design project using the childern's book Sitting Ducks to create new character and environment concepts.

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Jumping Robot

Concepts for the development of a jumping robot with the creation of a 3D animation as the focus for the design.

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